Retiring on October 1, 2026, Journeys are multi-session experiences in which girls dig deeper into their interests and use the skills they gain along the way to make a difference in their community. Completion of a Journey requires girls to participate in a Take Action project.
Journey programs can be completed in three different ways: with your troop across several meetings, at Service Unit events, or at council-led events.
Each level has seven Journeys that girls can earn:
- Computer Science Journey
- Girls learn how programmers solve problems by participating in computational-thinking activities
- Engineering Journey
- Girls discover how to think like an engineer by participating in hands-on design challenges
- Outdoor STEM Journey
- Girls make observations and collect data by doing a citizen science project
- Outdoor Journey
- Girls discover the outdoors by venturing out into nature, making observations, and learning applicable outdoor skills
- It’s Your World–Change it!
- Whether it’s planting a garden, painting a mural, or launching a letter-writing campaign, Girl Scouts of all ages experience unique advocacy challenges, and discover what it means to be a leader who makes a difference in the world.
- It’s Your Planet–Love it!
- Girls learn about environmental topics, such as clean water and air, noise pollution, global warming, soil contamination, and agriculture, and ways to improve life for everyone on the planet based on current environmental information.
- It’s Your Story–Tell it!
- Girls tell their stories through a range of creative approaches. Exploring important themes, such as developing a strong sense of self, navigating healthy relationships, and promoting well-being and confidence in themselves and others, gets girls involved in discussions about thinking critically.
Three of the Journeys (It’s Your World–Change it!, It’s Your Planet–Love it!, and It’s Your Story–Tell it!) are adjusted to each level with unique program material.
Journeys serve as pre-requisites for the Highest Awards (i.e., Bronze, Silver, and Gold Award). The Journey prerequisite will never expire. Any completed Journey will count, even after Journeys are retired.
Daisies
Daisy Computer Science Journey
To earn the Daisy Computer Science Journey, girls need to have earned the Think Like a Programmer badge and have completed a Take Action project. They earn the Think Like A Programmer badge by doing three computational thinking activities: Building a Foundation, Happy Maps, and Plant a Seed.
Daisy Engineering Journey
To earn the Daisy Engineering Journey, girls need to have earned the Think Like an Engineer badge and have completed a Take Action project. They earn the Think Like an Engineer badge by doing three hands-on design challenges: design and build a fairy house, a car powered by air, and a way to get across a canyon.
Daisy Outdoor STEM Journey
To earn the Daisy Outdoor STEM Journey, girls need to have earned the Think Like a Citizen Scientist badge and have completed a Take Action project.
Daisy Outdoor Journey
To earn the Daisy Outdoor Journey, girls must have earned the Buddy Camper and Outdoor Art Maker badges and completed a Take Action project.
Welcome to the Daisy Flower Garden
For Daisies the It’s Your World—Change It! Journey is called Welcome to the Daisy Flower Garden.
On this Journey, Daisies learn about the Girl Scout Promise and Law while exploring the world of gardening. They may plant a mini-garden, learn about composting, or find out how ladybugs help flowers. They could also take a field trip to a public garden or talk to a beekeeper about her work. The girls then plan a project to help others, such as planting vegetables in a community garden or flowers at a nearby hospital. Girls can earn three awards that recognize how they improved their community through their new gardening skills.

Between Earth and Sky
For Daisies the It’s Your Planet-Love it! Journey is called Between Earth and Sky.
On this Journey, Daisies learn about the natural world around them and how to keep the Earth healthy. They may visit nature reserves, parks, farms, and zoos; talk to an expert (such as a biologist or a scientist) about ways to protect the environment; make origami butterflies to celebrate nature; or put on skits to show how to be considerate of one another and our world. Then they team up to do a project about what they’ve learned. They might plant a tree in their neighborhood, create a garden for a local children’s hospital, or put on a play about protecting the Earth. Girls can earn three awards that recognize what they learned about nature and what they did to help the Earth.

5 Flowers, 4 Stories, 3 Cheers for Animals!
For Daisies the It’s Your Story-Tell it! Journey is called 5 Flowers, 4 Stories, 3 Cheers for Animals!
On this Journey, Daisies learn what animals need and how to care for them—and how that is similar to learning to take care of themselves. They may go on nature walks to observe animals and record their sounds; visit a farm, zoo, or shelter to see how animals are cared for; or create an animal sculpture using twigs, stones, and other found objects. Then they team up to share what they’ve learned with other people, such as their families and friends. They might use puppets to tell stories about caring for animals or draw an animal mural. They can earn three awards that recognize what they learned about taking care of animals and how they shared that information with others

| Journey | Guide for Girls | Leader Guide |
| Welcome to the Daisy Flower Garden | ||
| Between Earth and Sky | ||
| 5 Flowers, 4 Stories, 3 Cheers for Animals! |
Brownies
Brownie Computer Science Journey
To earn the Brownie Computer Science Journey, girls need to have earned the Think Like a Programmer badge and have completed a Take Action project. They earn the Think Like a Programmer badge by doing three computational thinking activities: find out about paper programming; create a functional suncatcher to explore algorithms, variables, and functions; and create a personal innovation to discover rapid prototyping.
Brownie Engineering Journey
To earn the Brownie Engineering Journey, girls need to have earned the Think Like an Engineer badge and have completed a Take Action project. They earn the Think Like an Engineer badge by doing three design thinking activities: design and build an assistive device, a water collection device, and a device that can launch a ball across a room.
Brownie Outdoor STEM Journey
To earn the Brownie Outdoor STEM Journey, girls need to have earned the Think Like a Citizen Scientist badge and have completed a Take Action project.
Brownie Outdoor Journey
To earn the Brownie Outdoor Journey, girls must have earned the First Aid, Hiker, and Cabin Camper badges and completed a Take Action project.
Brownie Quest
For Brownies the It’s Your World—Change It! Journey is called Brownie Quest.
On this Journey, Brownies learn how to care for themselves, their families, their Girl Scout sisters, and their community. They may do an activity with their families to chart everyone’s special talents, play games at their troop meetings to learn how to work together, or do a fun “clue hunting” activity to learn the Girl Scout Law. They then choose a project to help others, such as visiting a nursery school to read to younger kids or teach them a game, creating a school skit about healthy eating, or making a presentation to their city council about fixing a broken sidewalk by their school. Girls can earn four awards that recognize what they’ve learned about themselves and how they teamed up to care for others.

WOW! Wonders of Water
For Brownies the It’s Your Planet-Love it! Journey is called WOW! Wonders of Water.
On this Journey, Brownies learn how to protect the waters of our planet. They may conduct a water-quality experiment, go on a field trip to a lake or a reservoir, or invite a water expert (such as a meteorologist or a marine biologist) to speak to their group. Then they team up to do a project based on what they’ve
learned. They might make posters to educate others about saving water, ask their principal to let them do a presentation at a school assembly about recycling water bottles, or create a garden with low-water plants. Girls can earn four awards that recognize what they learned about water and how they took action to save it.

A World of Girls
For Brownies the It’s Your Story-Tell it! Journey is called A World of Girls.
On this Journey, Brownies learn about girls around the world and how stories can give them ideas for helping others, whether in their own communities or in other countries. They may play games from different cultures, invite storytellers to talk about what they do, or draw self-portraits that reveal what is unique about them.
Then they team up to tell their own stories in a creative way. They may sew a quilt, paint a mural, write a play, or create their own ad. Girls can earn four awards that recognize what they learned about the world and how they inspired others by telling their own stories.

| Journey | Guide for Girls | Leader Guide |
| Brownie Quest | ||
| WOW! Wonders of Water | ||
| A World of Girls |
Juniors
Junior Computer Science Journey
To earn the Junior Computer Science Journey, girls need to have earned the Think Like a Programmer badge and have completed a Take Action project. They earn the Think Like a Programmer badge by doing three computational thinking activities: create algorithms to make images with tangrams; create mad libs and craft suncatchers to learn more about algorithms, abstraction, functions, and variables; and create a personal innovation to discover rapid prototyping.
Junior Engineering Journey
To earn the Junior Engineering Journey, girls need to have earned the Think Like an Engineer badge and have completed a Take Action project. They earn the Think Like an Engineer badge by doing three design thinking activities: design and build a paper structure that can support the weight of heavy books, an emergency shelter, and a prototype of a structure that can withstand an earthquake’s shaking.
Junior Outdoor STEM Journey
To earn the Junior Outdoor STEM Journey, girls need to have earned the Think Like a Citizen Scientist badge and have completed a Take Action project.
Junior Outdoor Journey
To earn the Junior Outdoor Journey, girls must have earned the Animal Habitats, Camper, and Eco Camper badges and completed a Take Action project.
Agent of Change
For Juniors, It’s Your World—Change It! Journey is called Agent of Change.
On this Journey, Juniors learn how they can change the world by exploring their own talents and learning about women who have made the world better. They might talk to an environmentalist who preserves animal habitats, take a field trip to a councilwoman’s office, paint a mural about women in history, or create a comic or TV script about a “Supergirl” who takes action on an issue. They then team up to become agents of change in their own community, perhaps by putting on a skit at school about using less energy or creating a sustainable “meal in a bag” solution for the local food bank. Girls can earn three awards that recognize what they’ve learned about using their own talents to help others and how they’ve made the world a better place.

Get Moving!
For Juniors, It’s Your Planet-Love it! Journey is called Get Moving!.
On this Journey, Juniors learn about various forms of energy and find out what it means to be energy efficient. They may take nature walks to observe animals using energy in their natural settings, interview an energy expert about waste, or conduct an energy audit in a community building to test its efficiency. Then they team up and take on an energy issue in their community. They might write a letter to their city council about lights left on at night in public buildings, launch a carpool campaign to help save gas, or create posters with energysaving tips to put up in their school. Girls can earn three awards that recognize what they learned about energy and how they carried out a plan to save energy.

aMUSE
For Juniors, It’s Your Story-Tell it! Journey is called aMUSE.
On this Journey, Juniors become more confident by exploring the roles they play in their lives and trying on new ones. They may do a role-playing game, invite actors to talk about the characters they’ve played, or learn to spot stereotypes on TV, in movies, or in ads. Then they team up to inspire others to try on new roles. They might put on a performance that creatively urges an end to stereotyping, draw a graphic novel to share with younger girls, or start a “mix it up” day in the school cafeteria and have girls sit with new people. Girls can earn three awards that recognize how they developed the confidence to try on new roles and helped others do the same.

| Journey | Guide for Girls | Leader Guide |
| Agent of Change | ||
| Get Moving! | ||
| aMUSE |
Cadettes
Cadettes Computer Science Journey
To earn the Cadettes Computer Science Journey, girls need to have earned the Think Like a Programmer badge and have completed a Take Action project. They earn the Think Like a Programmer badge by doing three computational thinking activities: categorize various objects as “Computer” or “Not a Computer” to explore the four tasks that define a computer, create a card-sorting algorithm to learn about processing, and design technology that willl best meet a user’s needs using user-centered design.
Cadettes Engineering Journey
To earn the Cadettes Engineering Journey, girls need to have earned the Think Like an Engineer badge and have completed a Take Action project. They earn the Think Like an Engineer badge by doing three design thinking activities: design and build prototypes of a life vest for a dog, a model camp cabin inspired by nature, and a prosthetic leg for an elephant.
Cadettes Outdoor STEM Journey
To earn the Cadettes Outdoor STEM Journey, girls need to have earned the Think Like a Citizen Scientist badge and have completed a Take Action project.
Cadettes Outdoor Journey
To earn the Cadettes Outdoor Journey, girls must have earned the Night Owl, Primitive Camper, and Trailblazing badges and completed a Take Action project.
aMAZE: The Twists and Turns of Getting Along
For Cadettes, It’s Your World—Change It! Journey is called aMAZE: The Twists and Turns of Getting Along.
On this Journey, Cadettes learn to develop good relationships, navigate cliques, and look past stereotypes. They may create artwork about friendship, invite an older girl to talk about how to be a good friend, or organize a friendship-themed movie screening and discussion. They then team up to develop a peace project, such as creating a friendship-skills workshop for younger girls, planning an annual intergenerational tea at a senior center, or organizing a “no gossip” day at school. Girls can earn three awards that recognize their new friendship skills and how they have passed them on to others.

Breathe
For Cadettes, It’s Your Planet-Love it! Journey is called Breathe.
On this Journey, Cadettes learn all about the air they breathe and how to improve its quality. They may take a trip to a wind farm to see how sustainable energy is harvested, invite an environmental scientist to talk about air-quality control, or perform fun experiments about air. Then they team up on an air-quality project
they care about. They might create a no-idling zone in their school parking lot, plant an indoor garden at a community center, or develop an anti-smoking social media campaign. Girls can earn three awards that recognize what they learned about air and how they improved their communities’ quality of life

MEdia
For Cadettes, It’s Your Story-Tell it! Journey is called MEdia.
On this Journey, Cadettes explore the media they love, including movies, TV shows, and music, and how to reshape negative media messages into more positive ones. They may invite a TV show producer to talk about what influences her work, organize a movie night and discuss the film’s messages, or write a rap song or TV
script. Then they team up to do a project that encourages positive messages in media. They might rewrite a rap song that has hurtful lyrics about women, create a blog that reviews how movies and TV shows depict girls in a negative way, or start a Twitter campaign responding to stereotypes they see in all forms of media. Girls can earn three awards that recognize what they’ve learned about negative stereotypes and how they made their voices heard by reshaping and responding to media.

| Journey | Guide for Girls | Leader Guide |
| aMAZE: The Twists and Turns of Getting Along | ||
| Breathe | ||
| MEdia |
Seniors
Seniors Computer Science Journey
To earn the Seniors Computer Science Journey, girls need to have earned the Think Like a Programmer badge and have completed a Take Action project. They earn the Think Like a Programmer badge by doing three computational thinking activities: create rules for how to stack cards to share messages and learn about encoding information, develop an algorithm for building a simple block arrangement, and test whether an app will meet a user’s needs to explore user-centered design.
Seniors Engineering Journey
To earn the Seniors Engineering Journey, girls need to have earned the Think Like an Engineer badge and have completed a Take Action project. They earn the Think Like an Engineer badge by doing three design thinking activities: design and build prototypes of a can holder that isn’t harmful to animals, a kinetic sculpture, and an assistive device for the elderly.
Seniors Outdoor STEM Journey
To earn the Seniors Outdoor STEM Journey, girls need to have earned the Think Like a Citizen Scientist badge and have completed a Take Action project.
Seniors Outdoor Journey
To earn the Seniors Outdoor Journey, girls must have earned the Adventurer, First Aid, and Adventure Camper badges and completed a Take Action project.
GIRLtopia
For Seniors, It’s Your World—Change It! Journey is called GIRLtopia.
On this Journey, Seniors develop their own vision of an ideal world for girls and learn skills to make it a reality. They may visit a museum exhibit about women in history, invite a woman to talk about how she helps girls through her volunteer work, or create a short film that shows an ideal world for girls. They then create their
own project, such as making a public-service announcement to encourage girls to exercise and eat well or organizing a letter-writing campaign to support a girl-friendly, empowering TV show. Girls can earn one award that recognizes what they’ve done to create their own version of GIRLtopia in their communities
Seniors have the choice of a patch or pin to mark the completion of the Journey.
Sow What?
For Seniors, It’s Your Planet-Love it! Journey is called Sow What?.
On this Journey, Seniors learn about food—how and where it’s grown, processed, distributed, and consumed— and why it matters. They may take a trip to a fruit orchard or farm, talk to a grocery store manager about how she buys foods and keeps it fresh, or prepare a dinner for their families using only locally grown ingredients. Then they team up to address a food or land issue they care about. They may host a farmer’s market at their school, create a video to inspire others to eat locally, or present a plan to town officials to create a community vegetable garden. Girls can earn one award that recognizes how they created change for a healthier world.
Seniors have the choice of a patch or pin to mark the completion of the Journey.
Mission: Sisterhood!
For Seniors, It’s Your Story-Tell it! Journey is called Mission: Sisterhood!.
On this Journey, Seniors learn about the powerful benefits of sisterhood and the ways to nurture healthy friendships. They may invite a women’s shelter counselor to talk about her work, role-play friendship scenarios to explore trust in relationships, or create a collage about what sisterhood means to them. Then
they team up to focus on a sisterhood issue they care about. They might organize a school film club that focuses on positive movies about women, help younger girls expand their friendship circles, or host a mixer where girls can meet, share stories, and make connections. Girls can earn one award that recognizes what they learned about the power of sisterhood in their own lives and how they helped nurture sisterhood in the world.
Seniors have the choice of a patch or pin to mark the completion of the Journey.
| Journey | Guide for Girls | Leader Guide |
| GIRLtopia | ||
| Sow What? | ||
| Mission: Sisterhood! |
Ambassadors
Ambassadors Computer Science Journey
To earn the Ambassadors Computer Science Journey, girls need to have earned the Think Like a Programmer badge and have completed a Take Action project. They earn the Think Like a Programmer badge by doing three computational thinking activities: build a message-sending machine out of everyday objects to learn about binary, develop an algorithm to find the smallest playing card in a row of cards, and design an app that solves a problem for others to explore user-centered design.
Ambassadors Engineering Journey
To earn the Ambassadors Engineering Journey, girls need to have earned the Think Like an Engineer badge and have completed a Take Action project. They earn the Think Like an Engineer badge by doing three design thinking activities: design and build prototypes of an animal enrichment product, a zip line course, and mobility equipment.
Ambassadors Outdoor STEM Journey
To earn the Ambassadors Outdoor STEM Journey, girls need to have earned the Think Like a Citizen Scientist badge and have completed a Take Action project.
Ambassadors Outdoor Journey
To earn the Ambassadors Outdoor Journey, girls must have earned the Outdoor Art Master, Survival Camper, and Water badges and completed a Take Action project.
Your Voice, Your World: The Power of Advocacy
For Ambassadors, It’s Your World—Change It! Journey is called Your Voice, Your World: The Power of Advocacy.
On this Journey, Ambassadors learn the skills needed to influence change, such as identifying community problems, researching issues, creating presentations, speaking in public, and developing social media campaigns. They may invite a public-relations professional to give them public-speaking tips, attend a
weekend retreat to brainstorm what changes they’d like to see in the world, or talk to a lobbyist to learn how to advocate for change through government. They then take action on an issue they care about. They might make the case for more bike paths by presenting to their city council, create a social media campaign to encourage the use of reusable bags, or lobby government officials for no-texting-while-driving laws. Girls can earn one award that recognizes what they’ve learned about using their voice to create change in the world.
Ambassadors have the choice of a patch or pin to mark the completion of the Journey.
Justice
For Ambassadors, It’s Your Planet-Love it! Journey is called Justice.
On this Journey, Ambassadors learn to identify global environmental issues and create their own vision for change. They may interview an environmental scientist to find out how she uses data, debate environmental controversies, or find inspirational quotes, poems, or song lyrics that ignite their vision for justice. Then they
team up to present and share their vision of environmental justice. They might offer solutions for improving food delivery systems, fighting hunger in developing nations, or rediscovering healthy traditions and foods that have been lost in communities. Girls can earn one award that recognizes what they learned about environmental justice and how they developed and presented a possible solution to a problem.
Ambassadors have the choice of a patch or pin to mark the completion of the Journey.
BLISS: Live It! Give It!
For Ambassadors, It’s Your Story-Tell it! Journey is called BLISS: Live It! Give It!.
On this Journey, Ambassadors learn how to fulfill their own dreams—and how to help others realize their dreams as well. They may invite an athlete to talk about how she pursued a competitive goal, write songs and create artwork about following dreams, or find and share stories about women who successfully pursued their goals. Then they use what they learned to help someone else follow her dream. They might assist an aspiring artist who wants to exhibit her work, use their social media skills to help a woman promote her business, or create a college exploration workshop for younger girls. Girls can earn one award that recognizes what they learned about reaching their goals and how they helped others fulfill their dreams.
Ambassadors have the choice of a patch or pin to mark the completion of the Journey.
| Journey | Guide for Girls | Leader Guide |
| Your Voice, Your World: The Power of Advocacy | ||
| Justice | ||
| BLISS: Live It! Give It! |






















































